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was to embed the people within not a Blocks World, but instead somewhere like a typical house or office, as in the popular computer game The Sims. Doug Riecken argued that we could develop enough of the architecture within the more limited virtual world, and later add extensions to deal with a wider range o
Computing Research News, 14(5):1, 8. Kitano, Hiroaki; Asada, Minoru; Kuniyoshi, Yasuo; Noda, Itsuki; Osawa, Eiichi; and Matsubara, Hitoshi. 1997. RoboCup: A Challenge problem for AI. Al Magazine, 18(1):73-85. Laird, John; Newell, Allen; and Rosenbloom, Paul 1987. SOAR: An Architecture for General Int
uld easily meet our needs. Several participants mentioned the success of the RoboCup competitions (Kitano et al. 1997), but some concluded that the RoboCup domain, while appropriate for those interested in the problem of coordinating multiagent teams in a competitive scenario, was very different in char
was to embed the people within not a Blocks World, but instead somewhere like a typical house or office, as in the popular computer game The Sims. Doug Riecken argued that we could develop enough of the architecture within the more limited virtual world, and later add extensions to deal with a wider range o
. Computing Research News, 14(5):1, 8. Kitano, }broad; Asada, Minoru; Kuniyoshi, Yasuo; Node, Itsuki; Osawa, Eiichi; and Matsubara, Hitoshi. 1997. RoboCup: A Challenge problem for Al. Al Magazine, 18(1):73-85. Laird, John; Newell, Allen; and Rosenbloom, Paul 1987. SOAR: An Architecture for General Int
uld easily meet our needs. Several participants mentioned the success of the RoboCup competitions (Kitano et al. 1997), but some concluded that the RoboCup domain, while appropriate for those interested in the problem of coordinating multiagent teams in a competitive scenario, was very different in char
was to embed the people within not a Blocks World, but instead somewhere like a typical house or office, as in the popular computer game The Sims. Doug Riecken argued that we could develop enough of the architecture within the more limited virtual world, and later add extensions to deal with a wider range o
uld easily meet our needs. Several participants mentioned the success of the RoboCup competitions (Kitano et al. 1997), but some concluded that the RoboCup domain, while appropriate for those interested in the problem of coordinating multiagent teams in a competitive scenario, was very different in char
Computing Research News, 14(5): I, 8. Kitano, Hiroaki; Asada, Minoru; Kuniyoshi, Yasuo; Noda, Itsuki; Osawa, Eiichi; and Maisubara, Hitoshi. 1997. RoboCup: A Challenge problem for Al. AI Magazine, 18( I ):73-85. Laird, John; Newell, Allen; and Rosenbloom, Paul 1987. SOAR: An Architecture for General I
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