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to communicate with young CogPrime systems using an invented language halfway between the human-language and programming-language domains, such as Lojban (this possibility is discussed in Appendix E). In this initial chapter on communication, we will pursue a direction quite different from the latter
died in CogPrime. Then, in Chapter ?? we present a complementary approach to linguistic interaction with AGI systems based on the invented language Lojban: and in Chapter 48 we discuss the use of CogPrime cognition to regulate the dialogue process. A typical, engineered computational NLP system involv
r qualitative differences. It's true that an individual human mind may be viewed as a collective, both from a theory-of- cognition perspective (e.g. Minsky's "society of mind" theory IMM88I) and from a personality- psychology perspective (e.g. the theory of subpersonalities Illow901). And it's true that
HT_013251 336 A Glossary based, even though these other links can be processed via (e.g. PLN) logical inference via interpreting them logically. e Lojban: A constructed human language, with a completely formalized syntax and a highly formalized semantics, and a small but active community of speakers. I
logue: Linguistic interaction between two or more parties. In a CogPrime context, this may be in English or another natural language, or it may be in Lojban or Psynese. e Dialogue Control: The process of determining what to say at each juncture in a dialogue. This is distinguished from the linguistic asp
. Bill McKibben. Enough: Staying Human in an Engineered Age. Saint Martins Griffin, 2003. et04. Thomas Metzinger. Being No One. Bradford, 2004. in88. Marvin Minsky. The Society of Mind. MIT Press, 1988. inO7. Marvin Minsky. The Emotion Machine. 2007. KO7. Joseph Modayil and Benjamin Kuipers. Autonomous developme
ogue: Linguistic interaction between two or more parties. In a CogPrime context, this may be in English or another natural language, or it may be in Lojban or Psynese. • Dialogue Control: The process of determining what to say at each juncture in a dialogue. This is distinguished from the linguistic as
for Computational Linguistics. Mih07. Rada Nlihalcea. Wand sense disambiguation. Encyclopedia of Machine Learning. Springer-Verlag, 2007. Min88. Marvin Minsky. The Society of Mind. MIT Press, 1988. Mit96. Steven !Althorn The Prehistory of Mind. Thames and Hudson, 1996. MS99. Christopher Manning and Hein
ogue: Linguistic interaction between two or more parties. In a CogPrime context, this may be in English or another natural language, or it may be in Lojban or Psynese. • Dialogue Control: The process of determining what to say at each juncture in a dialogue. This is distinguished from the linguistic as
McKibben. Enough: Staying Human in an Engineered Age. Saint Martins Griffin. 2003. Met04. Thomas Nfetzinger. Being No One. Bradford, 2004. Min88. Marvin Minsky. The Society of Mind. MIT Press. 1988. Min07. Marvin Minsky. The Emotion Machine. 2007. MK07. Joseph Modayil and Benjamin Kuipers. Autonomous dev
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